Computing
Computing curriculum
Early Years Foundation Stage – Understanding the world
The educational programme for understanding the world set out in the EYFS Framework is delivered in our preschool and reception classes in line with the Extend Nursery and Preschool Curriculum and the Extend Reception Curriculum
Key Stage 1 and 2 – Computing
We follow the national curriculum.
In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’.
We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2-6.
TEACH COMPUTING is structured into 6 units for each year group, and each unit is broken down into 6 lessons.
Alongside Teach Computing ELAN schools use the Project EVOLVE’s UKCIS "Education for a Connected World" digital competencies framework resources to enhance their computing curriculum.
Curriculum Overview
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Term 1
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Term 2 |
Term 3 |
Term 4
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Term 5 |
Term 6 |
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Year 1 |
Using technology safely and respectfully |
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Recording our learning on a learning platform Programming robots |
Understanding uses of information technology beyond school. |
Staying safe online. |
Understanding PEGI ratings Programming robots to follow map instructions Digital painting |
Reviewing our learning on a learning platform Using Scratch programming language Staying safe online |
Logging on to laptops independently Saving and retrieving using familiar programs independently Searching the internet safely |
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Taking photographs and accessing elearning |
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Year 2 |
Information Technology Around Us - Computing systems and networks |
Digital photography - Creating media |
Programming B Robot Algorithms |
Data and information - Pictograms |
Creating media - making music |
Programming B Introduction to Quizzes |
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Year 3 |
Computing networks Connecting Computers |
Stop-frame Animation |
Programming A Sequence in Music |
Branching Databases |
Desktop Publishing |
Programming B Events and Actions |
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Year 4 |
The Internet |
Audio Production |
Programming A Repetition in Shapes |
Data Logging |
Photo Editing |
Programming B Repetition in Games |
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Year 5 |
Computing systems Sharing Information |
Programming A Selection in physical computing |
Data and Information Flat-file Databases |
Programming B Selection in Quizzes |
Creating Media Introduction to vector graphics |
Creating Media Video production |
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Year 6 |
Communication and collaboration |
Web Page Creation |
Creating media 3D modelling |
Introduction to Spreadsheets |
Programing A Variables In Games |
Programing B Sensing movement |



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